Are you sure you want to play goalie? It’s actually hard.
I’ve been wanting to get back in to soccer for a while now and I’ve actually managed to start playing again recently. These kind of games are different from what I’m used to though. These people are passionate about soccer and find time to play it. And let’s admit it, they are pretty good.
My second pickup game turned out to be especially interesting. I was one of two girls and we were both playing defense on our respective sides. The ball was barely passed to us and people are just a bit more careful near us. Why is that? Why is it sooooo hard for men to pass the ball to women in a pickup game? In the off chance that they actually do, it’s more instructive than anything.
After all this happened, I finally asked the goalie if I could step in for a bit. He replied with, “Are you sure you want to play goalie? It’s actually hard.” Still, I’m patient. I answer “Yes” hesitantly. Should I actually be playing this? They’re making it seem like it’s rocket science. I’ve played goalie before, guys!
I start watching the goal post and 20 minutes pass by. I save the first attempt, then another. I save a couple more and that man comes by again. He says, “You’re pretty good at this, actually.” Someone else walks by and confirms. ‘Yeah, she’s quite excellent.”
Cool! I’m so glad I had to prove myself to you a little more than anyone else had to on that field. Why? Is it because I’m a woman? Or maybe, he could just tell that I’m not cut out for goalie? Whatever the case, I’ll probably have to face a different man in each of my next couple games. I’ll have to prove myself again and again. But it’s a challenge I happily accept. You know why? Because I love the surprise on their face when they realize I’m good at something.
"Motion should help ease the user through the experience. It should establish the “physical space” of the app by the way objects come on and off the screen or into focus. It should aid the flow of actions, giving clear guidance before, during and after. It should serve as a guide, keeping the user orientated and preventing them from feeling lost, reducing the need for additional graphics explaining where they are or have been."
Do the details matter to you?
The other day, I tried on a dress at a store I liked very much. The dress was absolutely gorgeous with it’s rich use of colors and an intricately stitched pattern. The fabric was soft and the back had a zipper from top to bottom. I was immediately drawn to it and upon wearing it, I had to have it. But bummer! My size was not available at the store. I asked the sales associate to search for that same exact dress online and to order it in my size. Once the order was complete, I was content with my decision even if the dress was a bit pricey. It didn’t matter though, because I had to have it. I walked out of that store a happy fashionista.
Fast forward a couple days and I finally get my dress! I open the package and dive through the tissues only to find a dress that is completely DIFFERENT than the one I fell in love with at the store. This new dress still had the same colors and the stitched pattern as the old one but it lacked many details the other one beheld. The fabric was no longer soft and silky but a thick and ugly cotton brand. The neckline was a few inches lower with a bland white border the other didn’t have and lastly, the zipper didn’t even exist.
For most designers, the beauty of their creation exists in their obsession in detail. For a company, it makes or breaks a product that has been intelligently engineered with care for its costumers. We want our customers to experience emotional design. They must have our product! In fact, they need it! But everything is dependent on the detail, otherwise known as that finishing touch. At a far glance, both the dresses were essentially the same but one lacked the quality and elegance I found in the other. What I’ve been realizing is that a designer’s attention to detail isn’t absorbed by the engineer. There is a certain miscommunication in the process in which a designer must have an animated monkey at the bottom left and the engineer wonders about the purpose of this monkey in relation to the product’s main functionality.
Designers, communicate with your engineers! You don’t want a product at the end of the day that looks and behaves similarly to what you designed but doesn’t have the details you wished for. You want your customers to want your product!
A portable animation and sound kit.